
Edie wants to go deer spotting with PC Plum, but when she finds out Archie has her tent and his nephews are enjoying using it, Archie suggests another way – by dressing up as a pantomime horse. This new plan however causes trouble around Balamory.
Josie Jump searches for special building blocks to help her tell a fairground story.
Penny gets distracted by watching a football match, and forgets to make an important order for the shop.
Suzie takes a flying lesson, but needs someone to go with her so they can tell the children what the island looks like from the air.
Miss Hoolie faces a dilemma when she makes too many promises of taking people to the beach.
Edie has so much to do, and is so caught up on rushing tasks in order to prepare for a visit to the farm with the children that she forgets to close her bus door and the sausages she bought are taken. Who has stolen them?
PC Plum organises a gospel choir performance at the nursery. But he spends so much time practicing his singing that he neglects his police work – leaving Penny to solve a mystery involving missing flowers.
Josie asks Miss Hoolie to help think of a ballet the children might enjoy watching her class perform.
Archie keeps getting angry when things aren't going the way he wants. However, there is someone in Balamory to help him calm down.
It is PC Plum's Birthday, and he promises to take Miss Hoolie to an Italian restaurant to celebrate. However, after getting caught up on work, they both miss the ferry. What can they do?
Josie is meant to be taking the mums and toddlers with their buggies and prams to the soft play centre in the big city, but is worried that she'll get lost.
Edie is tired out, she is having to do favours for Archie. When they both get wiped, who will help them get back on their feet again?
Miss Hoolie and her visitors are meant to tour Balamory on Edie's bus, but it develops a problem that even Archie can't fix.
PC Plum is really looking forward to umpiring the cricket match, but he has a flat tyre. Who can help him?
Suzie organises a five-a-side football match, but she doesn't know how to play football.
The nursery holds a street party, but Miss Hoolie and Spencer worry that it's too cold for anyone to come.
Archie invents a fantastic rhyme machine, but he doesn't know what it should be used for. Josie Jump gets so excited about testing his new invention, but who can help Archie put the finishing touches to it?
Miss Hoolie wants Spencer to paint a large picture of Balamory for the nursery wall.
PC Plum is on the case when many things start to go missing in Balamory, but he is surprised to discover who the culprit is.
PC Plum's bicycle goes missing and he investigates its disappearance.
PC Plum investigates strange emanations coming from his police radio, and from taps and kettles all over Balamory.
It's a rainy day, so the café is packed with people. PC Plum cancels his bird-watching plans to do crowd control. The children want to go to the beach, but the rain is preventing them. What can they do?
Josie Jump decides to tell the children a story about Anansi the Spider, although Miss Hoolie appears to be arachnophobic.
Today, the famous fiddle player Shiona Docherty comes to visit Miss Hoolie. Shiona and Spencer give the nursery children a concert.
Spencer organises a Pixie Picnic. He has prepared some Pixie costumes, but has forgotten to prepare the games.
Josie is frustrated with all the litter around Balamory. She starts a campaign to discourage it, but soon finds out what is happening.
A lot of money has been left on Edie's bus, and she is unsure about what to do with it.
Archie invents a party pack, but he soon realises that it looks dull and boring.
Giggles the Clown is performing at the nursery today, but, rather carelessly, he has lost his make-up, juggling balls, magic wand and the rest of his clown stuff.
PC Plum tries to solve the mystery of why coloured spots have suddenly appeared around town.
PC Plum learns how important it is to be responsible when he tries to juggle his job with helping out at the nursery.
It is raining in Balamory, and when the drips in the nursery become too much, who will come to the rescue?
Spencer is full of beans, but not everyone shares his enthusiasm for the day.
Archie finds an anchor from an old ship at the bottom of the sea.
When Edie comes to Miss Hoolie's house to help feed her cat, Ted, the house is in a mess and there is no sign of the cat.
Archie gets confused by his latest invention; a wakeup machine, but someone helps him find a solution.
Chaos reigns when fun and games get out of control at Miss Hoolie's house.
A storyteller has come to the nursery to tell the children a tale about a Leprechaun.
It is Bring and Tell Day at the nursery, and PC Plum is in for a surprise!
It's Sports Day at the Balamory Nursery. When Suzzie’s money sticks to PC Plum, it inspires Penny for games the children can play.
Josie wants to teach everyone how to tell a story, so Spencer gives her a hand.
It's a foggy day in Balamory and Edie tells Archie he's ironing some blankets for ghosts.
A very important person is coming to judge a sandcastle competition at the beach, but will they arrive on time?
PC Plum delays his outing with Miss Hoolie while he investigates a mystery object.